
Ashe — Support Ashe — vision and utility
Ashe · Support · patch 3.15.5 · by Lanekit Archive
A fringe 2013 pick built on free utility: Volley poke, Hawkshot vision and gold passive, and a global engage arrow that cost no items to be useful. (Reconstructed from the documented Season 3 meta.)
Overview
A fringe 2013 pick built on free utility: Volley poke, Hawkshot vision and gold passive, and a global engage arrow that cost no items to be useful.
Reconstructed from the documented Season 3 meta (no single surviving source).
Summoner spells: Flash + Exhaust
Items
Item Build — 12,500g total

Faerie Charm 180gSlightly increases Mana Regen
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Philosopher's Stone 850g3.15 name: Nomad's MedallionGrants gold when nearby enemy minions die, Health Regen and Mana Regen+11 Mana Regen per 5 seconds
+2 Gold per 10 seconds
''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE

Sightstone 950gIncreases Health and provides Sight Wards over time(Unique Passives with the same name don't stack.)

Boots of Swiftness 1,000gEnhances Movement Speed and reduces the effect of slows(Unique Passives with the same name don't stack.)

Boots of Swiftness 1,000gEnhances Movement Speed and reduces the effect of slows(Unique Passives with the same name don't stack.)

Ruby Sightstone 1,550gGreatly increases Health and provides Sight Wards over time(Unique Passives with the same name don't stack.)

Shurelya's Reverie 2,000g3.15 name: Talisman of AscensionIncreases Health and Cooldown Reduction, activate to speed up nearby allies+10 Health Regen per 5 seconds
+15 Mana Regen per 5 seconds
+2 Gold per 10 seconds
''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE

Stark's Fervor 2,450g3.15 name: Zeke's HeraldGrants nearby allies Life Steal and Attack Damage+20% Cooldown Reduction

Runic Bulwark 2,950g
Locket of the Iron Solari 2,550gActivate to shield nearby allies from damage+20 Armor
+10% Cooldown Reduction
(Unique Auras with the same name don't stack.)
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Boots of Swiftness | 1,000g | 780g | 78% |
| Ruby Sightstone | 1,550g | 950g | 61% |
| Talisman of Ascension | 2,000g | 1,260g | 63% |
| Zeke's Herald | 2,450g | 660g | 27% |
| Runic Bulwark | 2,950g | 0g | 0% |
| Locket of the Iron Solari | 2,550g | 1,192g | 47% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Quintessence of Gold · Tier 3+1 Gold / 10+1 gold / 10 sec.
Greater Quintessence of Gold · Tier 3+1 Gold / 10+1 gold / 10 sec.
Greater Quintessence of Gold · Tier 3+1 Gold / 10+1 gold / 10 sec.Statistics
Attack Damage
+8.51
Gold / 10
+5.25
Magic Resist
+12.06
×9Greater Mark of Attack Damage
×9 Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage (each)+8.5 Attack Damage total+0.95 attack damage
×9Greater Seal of Gold
×9 Greater Seal of Gold · Tier 3+0.25 Gold / 10 (each)+2.25 Gold / 10 total+0.25 gold / 10 sec.
×9Greater Glyph of Magic Resist
×9 Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist (each)+12.06 Magic Resist total+1.34 magic resist
×3Greater Quintessence of Gold
×3 Greater Quintessence of Gold · Tier 3+1 Gold / 10 (each)+3 Gold / 10 total+1 gold / 10 sec.Masteries (0/9/21)
Mastery Page
Offense
Double-Edged Sword (0/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (0/4 · Offense)+1.25% Attack SpeedAt 4 ranks: +5% Attack Speed
Sorcery (0/4 · Offense)+1.25% Cooldown ReductionAt 4 ranks: +5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (0/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (0/3 · Offense)+4 Attack Damage at level 18 (+0.22 Attack Damage per level)At 3 ranks: +10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (0/3 · Offense)+6 Ability Power at level 18 (+0.33 Ability Power per level)At 3 ranks: +16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (0/1 · Offense)+4 Attack Damage
Arcane Mastery (0/1 · Offense)+6 Ability Power
Executioner (0/3 · Offense)Increases damage dealt to champions below 20% Health by 5%At 3 ranks: Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (0/3 · Offense)Increases bonus Attack Damage by 2%At 3 ranks: Increases Bonus Attack Damage by 5%
Archmage (0/3 · Offense)Increases Ability Power by 2%At 3 ranks: Increases Ability Power by 5%
Dangerous Game (0/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (0/3 · Offense)+2% Armor and Magic PenetrationAt 3 ranks: +6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (0/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (1/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (0/1 · Defense)+3% Maximum Health
Hardiness (0/3 · Defense)+2 ArmorAt 3 ranks: +5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (0/3 · Defense)Regenerates .7% missing Health every 5 secondsAt 3 ranks: Regenerates +2% of missing Health every 5 seconds
Swiftness (0/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (0/4 · Defense)+1 Armor and 0.5 Magic Resist for each nearby enemy championAt 4 ranks: +4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (0/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (3/3 · Utility)+1.5% Movement Speed
Meditation (3/3 · Utility)+3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (3/3 · Utility)Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (3/3 · Utility)+1.5 Gold every 10 seconds
Runic Affinity (1/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (1/1 · Utility)+40 Starting Gold
Expanded Mind (3/3 · Utility)+5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (3/3 · Utility)+5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (1/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Enchanted Crystal Arrow (R)Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.›
W
Volley (W)Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.›
Q
Frost Shot (Q)While active, each of Ashe's basic attacks slow her targets. This drains Mana with each attack.›
E
Hawkshot (E)Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.The Math
Level 18 with full build
| Attack damage | 94.8 | Ability power | 0 |
| Health | 2,648 | Attack speed | 1.105 |
| Armor | 89.3 | Magic resist | 30 |
| Crit chance | 0% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 105 |
| Effective HP vs physical | 5,013 |
| Effective HP vs magic | 3,442 |
| Full build cost | 12,500g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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