
Cho'Gath — Top On-hit Bruiser — Wit's End/Atma's
Cho'Gath · Top · patch 3.15.5 · by Lanekit Archive
A holdover S2-style bruiser build still seen in 2013: Vorpal Spikes plus Wit's End on-hit damage, with Atma's converting his enormous Feast health pool into AD. (Reconstructed from the documented Season 3 meta.)
Overview
A holdover S2-style bruiser build still seen in 2013: Vorpal Spikes plus Wit's End on-hit damage, with Atma's converting his enormous Feast health pool into AD.
Reconstructed from the documented Season 3 meta (no single surviving source).
Summoner spells: Flash + Teleport
Items
Item Build — 14,680g total

Doran's Shield 440gGood defensive starting item+10 Health Regen per 5 seconds

Health Potion 35gConsume to restore Health over time
Wit's End 2,400gDeals bonus magic damage on basic attacks+25 Magic Resist

Frozen Mallet 3,300gBasic attacks slow enemies+30 Attack Damage
(Unique Passives with the same name don't stack.)

Atma's Impaler 2,300gIncreases Attack Damage based on maximum Health+15% Critical Strike Chance

Mercury's Treads 1,200gIncreases Movement Speed and reduces duration of disabling effects(Unique Passives with the same name don't stack.)

Wit's End 2,400gDeals bonus magic damage on basic attacks+25 Magic Resist

Atma's Impaler 2,300gIncreases Attack Damage based on maximum Health+15% Critical Strike Chance

Warmog's Armor 2,830gGrants massive Health and Health Regen
Frozen Mallet 3,300gBasic attacks slow enemies+30 Attack Damage
(Unique Passives with the same name don't stack.)

Sunfire Cape 2,650gConstantly deals damage to nearby enemies+45 Armor
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Mercury's Treads | 1,200g | 1,085g | 90% |
| Wit's End | 2,400g | 1,900g | 79% |
| Atma's Impaler | 2,300g | 1,630g | 71% |
| Warmog's Armor | 2,830g | 2,639g | 93% |
| Frozen Mallet | 3,300g | 2,927g | 89% |
| Sunfire Cape | 2,650g | 2,088g | 79% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Quintessence of Health · Tier 3+26 Health+26 health
Greater Quintessence of Health · Tier 3+26 Health+26 health
Greater Quintessence of Health · Tier 3+26 Health+26 healthStatistics
Attack Damage
+8.51
Armor
+12.66
Magic Resist per level
+1.34
Health
+78
×9Greater Mark of Attack Damage
×9 Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage (each)+8.5 Attack Damage total+0.95 attack damage
×9Greater Seal of Armor
×9 Greater Seal of Armor · Tier 3+1.41 Armor (each)+12.66 Armor total+1.41 armor
×9Greater Glyph of Scaling Magic Resist
×9 Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level (each)+1.34 Magic Resist per level total+0.15 magic resist per level (+2.7 at champion level 18)
×3Greater Quintessence of Health
×3 Greater Quintessence of Health · Tier 3+26 Health (each)+78 Health total+26 healthMasteries (9/21/0)
Mastery Page
Offense
Double-Edged Sword (1/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (4/4 · Offense)+5% Attack Speed
Sorcery (0/4 · Offense)+1.25% Cooldown ReductionAt 4 ranks: +5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (1/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (3/3 · Offense)+10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (0/3 · Offense)+6 Ability Power at level 18 (+0.33 Ability Power per level)At 3 ranks: +16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (0/1 · Offense)+4 Attack Damage
Arcane Mastery (0/1 · Offense)+6 Ability Power
Executioner (0/3 · Offense)Increases damage dealt to champions below 20% Health by 5%At 3 ranks: Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (0/3 · Offense)Increases bonus Attack Damage by 2%At 3 ranks: Increases Bonus Attack Damage by 5%
Archmage (0/3 · Offense)Increases Ability Power by 2%At 3 ranks: Increases Ability Power by 5%
Dangerous Game (0/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (0/3 · Offense)+2% Armor and Magic PenetrationAt 3 ranks: +6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (0/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (0/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (1/1 · Defense)+3% Maximum Health
Hardiness (3/3 · Defense)+5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (3/3 · Defense)Regenerates +2% of missing Health every 5 seconds
Swiftness (1/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (4/4 · Defense)+4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (1/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (0/3 · Utility)+0.5% Movement SpeedAt 3 ranks: +1.5% Movement Speed
Meditation (0/3 · Utility)+1 Mana Regen per 5 secondsAt 3 ranks: +3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (0/3 · Utility)Reduces the cooldown of Summoner Spells by 4%At 3 ranks: Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Feast (R)Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks). Cho'Gath loses half of his stacks upon death.›
E
Vorpal Spikes (E)Cho'Gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.›
Q
Rupture (Q)Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.›
W
Feral Scream (W)Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.The Math
Level 18 with full build
| Attack damage | 155.5 | Ability power | 0 |
| Health | 3,950 | Attack speed | 1.041 |
| Armor | 168.5 | Magic resist | 101.3 |
| Crit chance | 15% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 186 |
| Effective HP vs physical | 10,606 |
| Effective HP vs magic | 7,949 |
| Full build cost | 14,680g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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