
Lee Sin — Jungle Carry Hydra
Lee Sin · Jungle · patch 3.15.5 · by Lanekit Archive
The solo-queue 'carry Lee' of late S3: full damage with Hydra sustain, Mobility boots for constant ganks, win before your falloff hits. (Reconstructed from the documented Season 3 meta.)
Overview
The solo-queue 'carry Lee' of late S3: full damage with Hydra sustain, Mobility boots for constant ganks, win before your falloff hits.
Reconstructed from the documented Season 3 meta (no single surviving source).
Summoner spells: Smite + Flash
Items
Item Build — 14,550g total

Hunter's Machete 300gSlightly increases damage dealt to neutral monsters(Unique Passives with the same name don't stack.)

Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Spirit of the Elder Lizard 2,000gGreatly increases damage dealt to monsters and deals true damage on basic attacks+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

Ravenous Hydra 3,300g3.15 name: Ravenous Hydra (Melee Only)Melee attacks hit nearby enemies, dealing damage and restoring Health+15 Health Regen per 5 seconds
+12% Life Steal
(Unique Passives with the same name don't stack.)

Boots of Mobility 1,000gGreatly enhances Movement Speed when out of combat(Unique Passives with the same name don't stack.)

Boots of Mobility 1,000gGreatly enhances Movement Speed when out of combat(Unique Passives with the same name don't stack.)

Spirit of the Elder Lizard 2,000gGreatly increases damage dealt to monsters and deals true damage on basic attacks+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

Ravenous Hydra 3,300g3.15 name: Ravenous Hydra (Melee Only)Melee attacks hit nearby enemies, dealing damage and restoring Health+15 Health Regen per 5 seconds
+12% Life Steal
(Unique Passives with the same name don't stack.)

The Bloodthirster 3,200gGrants massive Attack Damage and Life Steal+12% Life Steal

Last Whisper 2,300gIncreases physical damage
Guardian Angel 2,750gPeriodically revives champion upon death+40 Magic Resist
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Boots of Mobility | 1,000g | 1,365g | 137% |
| Spirit of the Elder Lizard | 2,000g | 2,004g | 100% |
| Ravenous Hydra (Melee Only) | 3,300g | 3,240g | 98% |
| The Bloodthirster | 3,200g | 2,520g | 79% |
| Last Whisper | 2,300g | 1,440g | 63% |
| Guardian Angel | 2,750g | 1,800g | 65% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damageStatistics
Armor Penetration
+11.52
Armor
+12.66
Magic Resist per level
+1.34
Attack Damage
+6.75
×9Greater Mark of Armor Penetration
×9 Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration (each)+11.52 Armor Penetration total+1.28 armor penetration
×9Greater Seal of Armor
×9 Greater Seal of Armor · Tier 3+1.41 Armor (each)+12.66 Armor total+1.41 armor
×9Greater Glyph of Scaling Magic Resist
×9 Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level (each)+1.34 Magic Resist per level total+0.15 magic resist per level (+2.7 at champion level 18)
×3Greater Quintessence of Attack Damage
×3 Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage (each)+6.75 Attack Damage total+2.25 attack damageMasteries (21/9/0)
Mastery Page
Offense
Double-Edged Sword (1/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (4/4 · Offense)+5% Attack Speed
Sorcery (0/4 · Offense)+1.25% Cooldown ReductionAt 4 ranks: +5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (1/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (3/3 · Offense)+10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (0/3 · Offense)+6 Ability Power at level 18 (+0.33 Ability Power per level)At 3 ranks: +16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (1/1 · Offense)+4 Attack Damage
Arcane Mastery (0/1 · Offense)+6 Ability Power
Executioner (3/3 · Offense)Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (3/3 · Offense)Increases Bonus Attack Damage by 5%
Archmage (0/3 · Offense)Increases Ability Power by 2%At 3 ranks: Increases Ability Power by 5%
Dangerous Game (1/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (3/3 · Offense)+6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (1/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (1/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (0/1 · Defense)+3% Maximum Health
Hardiness (0/3 · Defense)+2 ArmorAt 3 ranks: +5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (0/3 · Defense)Regenerates .7% missing Health every 5 secondsAt 3 ranks: Regenerates +2% of missing Health every 5 seconds
Swiftness (0/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (0/4 · Defense)+1 Armor and 0.5 Magic Resist for each nearby enemy championAt 4 ranks: +4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (0/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (0/3 · Utility)+0.5% Movement SpeedAt 3 ranks: +1.5% Movement Speed
Meditation (0/3 · Utility)+1 Mana Regen per 5 secondsAt 3 ranks: +3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (0/3 · Utility)Reduces the cooldown of Summoner Spells by 4%At 3 ranks: Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Dragon's Rage (R)Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.›
Q
Sonic Wave / Resonating Strike (Q)Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.›
W
Safeguard / Iron Will (W)Safeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.›
E
Tempest / Cripple (E)Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
The Math
Level 18 with full build
| Attack damage | 325.2 | Ability power | 0 |
| Health | 1,873 | Attack speed | 0.983 |
| Armor | 128.9 | Magic resist | 91.3 |
| Crit chance | 0% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 320 |
| Effective HP vs physical | 4,287 |
| Effective HP vs magic | 3,582 |
| Full build cost | 14,550g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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