
Malphite — Jungle Tank Malphite
Malphite · Jungle · patch 3.15.5 · by Lanekit Archive
Ground Slam's attack-speed slow made Malphite's clear healthy, and Ancient Golem plus aura items turned him into a free-initiation tank for the S3 team. (Season 3 source: www.mobafire.com)
Overview
Ground Slam's attack-speed slow made Malphite's clear healthy, and Ancient Golem plus aura items turned him into a free-initiation tank for the S3 team.
Sourced from a 2013-era guide: https://www.mobafire.com/league-of-legends/build/malphite-jungle-s3-270265
Summoner spells: Smite + Flash
Items
Item Build — 14,360g total

Hunter's Machete 300gSlightly increases damage dealt to neutral monsters(Unique Passives with the same name don't stack.)

Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Spirit of the Ancient Golem 2,000gGreatly increases damage dealt to monsters and reduces duration of disabling effects+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

Mercury's Treads 1,200gIncreases Movement Speed and reduces duration of disabling effects(Unique Passives with the same name don't stack.)

Sunfire Cape 2,650gConstantly deals damage to nearby enemies+45 Armor

Mercury's Treads 1,200gIncreases Movement Speed and reduces duration of disabling effects(Unique Passives with the same name don't stack.)

Spirit of the Ancient Golem 2,000gGreatly increases damage dealt to monsters and reduces duration of disabling effects+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

Sunfire Cape 2,650gConstantly deals damage to nearby enemies+45 Armor

Runic Bulwark 2,950g
Randuin's Omen 3,000gGreatly increases defenses, activate to slow nearby enemies+70 Armor
(Unique Passives with the same name don't stack.)

Abyssal Scepter 2,560gReduces Magic Resist of nearby enemies+45 Magic Resist
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Mercury's Treads | 1,200g | 1,085g | 90% |
| Spirit of the Ancient Golem | 2,000g | 1,848g | 92% |
| Sunfire Cape | 2,650g | 2,088g | 79% |
| Runic Bulwark | 2,950g | 0g | 0% |
| Randuin's Omen | 3,000g | 2,719g | 91% |
| Abyssal Scepter | 2,560g | 2,423g | 95% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed+1.7% attack speed
Greater Quintessence of Movement Speed · Tier 3+1.5% Move Speed+1.5% movement speed
Greater Quintessence of Movement Speed · Tier 3+1.5% Move Speed+1.5% movement speed
Greater Quintessence of Movement Speed · Tier 3+1.5% Move Speed+1.5% movement speedStatistics
Attack Speed
+15.28%
Armor
+12.66
Magic Resist per level
+1.34
Move Speed
+4.5%
×9Greater Mark of Attack Speed
×9 Greater Mark of Attack Speed · Tier 3+1.7% Attack Speed (each)+15.28% Attack Speed total+1.7% attack speed
×9Greater Seal of Armor
×9 Greater Seal of Armor · Tier 3+1.41 Armor (each)+12.66 Armor total+1.41 armor
×9Greater Glyph of Scaling Magic Resist
×9 Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level (each)+1.34 Magic Resist per level total+0.15 magic resist per level (+2.7 at champion level 18)
×3Greater Quintessence of Movement Speed
×3 Greater Quintessence of Movement Speed · Tier 3+1.5% Move Speed (each)+4.5% Move Speed total+1.5% movement speedMasteries (0/21/9)
Mastery Page
Offense
Double-Edged Sword (0/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (0/4 · Offense)+1.25% Attack SpeedAt 4 ranks: +5% Attack Speed
Sorcery (0/4 · Offense)+1.25% Cooldown ReductionAt 4 ranks: +5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (0/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (0/3 · Offense)+4 Attack Damage at level 18 (+0.22 Attack Damage per level)At 3 ranks: +10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (0/3 · Offense)+6 Ability Power at level 18 (+0.33 Ability Power per level)At 3 ranks: +16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (0/1 · Offense)+4 Attack Damage
Arcane Mastery (0/1 · Offense)+6 Ability Power
Executioner (0/3 · Offense)Increases damage dealt to champions below 20% Health by 5%At 3 ranks: Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (0/3 · Offense)Increases bonus Attack Damage by 2%At 3 ranks: Increases Bonus Attack Damage by 5%
Archmage (0/3 · Offense)Increases Ability Power by 2%At 3 ranks: Increases Ability Power by 5%
Dangerous Game (0/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (0/3 · Offense)+2% Armor and Magic PenetrationAt 3 ranks: +6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (0/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (0/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (1/1 · Defense)+3% Maximum Health
Hardiness (3/3 · Defense)+5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (3/3 · Defense)Regenerates +2% of missing Health every 5 seconds
Swiftness (1/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (4/4 · Defense)+4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (1/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (3/3 · Utility)+1.5% Movement Speed
Meditation (3/3 · Utility)+3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (3/3 · Utility)Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Unstoppable Force (R)Malphite ferociously charges to a location, damaging enemies and knocking them into the air.›
Q
Seismic Shard (Q)Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds.›
E
Ground Slam (E)Malphite slams the ground sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack speed of enemies for a short duration.›
W
Brutal Strikes (W)Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Activating Brutal Strikes greatly increases his Armor and Attack Damage for a short amount of time.The Math
Level 18 with full build
| Attack damage | 113.7 | Ability power | 70 |
| Health | 3,253 | Attack speed | 1.006 |
| Armor | 196.8 | Magic resist | 121.3 |
| Crit chance | 0% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 114 |
| Effective HP vs physical | 9,653 |
| Effective HP vs magic | 7,197 |
| Full build cost | 14,360g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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