
Malzahar — Mid DFG Assassin-Deleter
Malzahar · Mid · patch 3.15.5 · by Lanekit Archive
DFG + E + R + Ignite was a guaranteed 100-to-0 on any carry in S3; the suppress made Malzahar the premier point-and-click assassination mage of 2013. (Reconstructed from the documented Season 3 meta.)
Overview
DFG + E + R + Ignite was a guaranteed 100-to-0 on any carry in S3; the suppress made Malzahar the premier point-and-click assassination mage of 2013.
Reconstructed from the documented Season 3 meta (no single surviving source).
Summoner spells: Flash + Ignite
Items
Item Build — 15,615g total

Boots of Speed 325gSlightly increases Movement Speed(Unique Passives with the same name don't stack.)

Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Deathfire Grasp 3,100gActivate to increase all magic damage dealt to an enemy champion+10% Cooldown Reduction

Sorcerer's Shoes 1,100gEnhances Movement Speed and magic damage(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)
(Unique Passives with the same name don't stack.)

Void Staff 2,295gIncreases magic damage
Sorcerer's Shoes 1,100gEnhances Movement Speed and magic damage(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)
(Unique Passives with the same name don't stack.)

Deathfire Grasp 3,100gActivate to increase all magic damage dealt to an enemy champion+10% Cooldown Reduction

Rabadon's Deathcap 3,300gMassively increases Ability Power
Void Staff 2,295gIncreases magic damage
Zhonya's Hourglass 3,260gActivate to become invincible but unable to take actions+50 Armor

Abyssal Scepter 2,560gReduces Magic Resist of nearby enemies+45 Magic Resist
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Sorcerer's Shoes | 1,100g | 585g | 53% |
| Deathfire Grasp | 3,100g | 2,610g | 84% |
| Rabadon's Deathcap | 3,300g | 2,610g | 79% |
| Void Staff | 2,295g | 1,523g | 66% |
| Zhonya's Hourglass | 3,260g | 3,610g | 111% |
| Abyssal Scepter | 2,560g | 2,423g | 95% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Glyph of Ability Power · Tier 3+1.19 Ability Power+1.19 ability power
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability power
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability power
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability powerStatistics
Magic Penetration
+7.83
Armor
+12.66
Ability Power
+25.56
×9Greater Mark of Magic Penetration
×9 Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration (each)+7.83 Magic Penetration total+0.87 magic penetration
×9Greater Seal of Armor
×9 Greater Seal of Armor · Tier 3+1.41 Armor (each)+12.66 Armor total+1.41 armor
×9Greater Glyph of Ability Power
×9 Greater Glyph of Ability Power · Tier 3+1.19 Ability Power (each)+10.71 Ability Power total+1.19 ability power
×3Greater Quintessence of Ability Power
×3 Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power (each)+14.85 Ability Power total+4.95 ability powerMasteries (21/9/0)
Mastery Page
Offense
Double-Edged Sword (1/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (0/4 · Offense)+1.25% Attack SpeedAt 4 ranks: +5% Attack Speed
Sorcery (4/4 · Offense)+5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (1/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (0/3 · Offense)+4 Attack Damage at level 18 (+0.22 Attack Damage per level)At 3 ranks: +10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (3/3 · Offense)+16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (0/1 · Offense)+4 Attack Damage
Arcane Mastery (1/1 · Offense)+6 Ability Power
Executioner (3/3 · Offense)Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (0/3 · Offense)Increases bonus Attack Damage by 2%At 3 ranks: Increases Bonus Attack Damage by 5%
Archmage (3/3 · Offense)Increases Ability Power by 5%
Dangerous Game (1/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (3/3 · Offense)+6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (1/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (1/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (0/1 · Defense)+3% Maximum Health
Hardiness (0/3 · Defense)+2 ArmorAt 3 ranks: +5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (0/3 · Defense)Regenerates .7% missing Health every 5 secondsAt 3 ranks: Regenerates +2% of missing Health every 5 seconds
Swiftness (0/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (0/4 · Defense)+1 Armor and 0.5 Magic Resist for each nearby enemy championAt 4 ranks: +4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (0/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (0/3 · Utility)+0.5% Movement SpeedAt 3 ranks: +1.5% Movement Speed
Meditation (0/3 · Utility)+1 Mana Regen per 5 secondsAt 3 ranks: +3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (0/3 · Utility)Reduces the cooldown of Summoner Spells by 4%At 3 ranks: Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Nether Grasp (R)Malzahar channels the essence of the Void to suppress an enemy champion and deal damage each second.›
E
Malefic Visions (E)Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. Malzahar's Voidlings are attracted to affected units.›
Q
Call of the Void (Q)Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal magic damage and silence enemy champions.›
W
Null Zone (W)Malzahar creates a zone of negative energy which damages enemies that stand in it.The Math
Level 18 with full build
| Attack damage | 102.7 | Ability power | 500 |
| Health | 1,740 | Attack speed | 0.77 |
| Armor | 121.5 | Magic resist | 75 |
| Crit chance | 0% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 79 |
| Effective HP vs physical | 3,854 |
| Effective HP vs magic | 3,045 |
| Full build cost | 15,615g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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