
Miss Fortune — ADC Lane Bully — early Bloodthirster snowball
Miss Fortune · ADC · patch 3.15.5 · by Lanekit Archive
MF's Strut and level-1-to-6 damage made her S3's premier lane bully; double Doran's into a rushed BT plus Ignite aimed to end the lane before her weaker late game mattered. (Season 3 source: www.mobafire.com)
Overview
MF's Strut and level-1-to-6 damage made her S3's premier lane bully; double Doran's into a rushed BT plus Ignite aimed to end the lane before her weaker late game mattered.
Sourced from a 2013-era guide: https://www.mobafire.com/league-of-legends/build/cause-misfortune-with-miss-fortune-s3-285077
Summoner spells: Flash + Ignite
Items
Item Build — 16,700g total

Doran's Blade 440gGood starting item for attackers+8 Attack Damage

Health Potion 35gConsume to restore Health over time
Doran's Blade 440gGood starting item for attackers+8 Attack Damage

Vampiric Scepter 800gBasic attacks restore Health+10% Life Steal

The Bloodthirster 3,200gGrants massive Attack Damage and Life Steal+12% Life Steal

Berserker's Greaves 900gEnhances Movement Speed and Attack Speed(Unique Passives with the same name don't stack.)

The Bloodthirster 3,200gGrants massive Attack Damage and Life Steal+12% Life Steal

Infinity Edge 3,800gMassively enhances critical strikes+25% Critical Strike Chance

Phantom Dancer 2,800gChampion attacks faster and can move through units+30% Critical Strike Chance
+5% Movement Speed

Last Whisper 2,300gIncreases physical damage
Mercurial Scimitar 3,700gActivate to remove all debuffs and grant massive Movement Speed+45 Magic Resist
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Berserker's Greaves | 900g | 1,252g | 139% |
| The Bloodthirster | 3,200g | 2,520g | 79% |
| Infinity Edge | 3,800g | 3,737g | 98% |
| Phantom Dancer | 2,800g | 3,127g | 112% (+ unpriced: Move Speed %) |
| Last Whisper | 2,300g | 1,440g | 63% |
| Mercurial Scimitar | 3,700g | 3,060g | 83% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed+0.64% attack speed
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damageStatistics
Attack Damage
+15.26
Armor
+12.66
Attack Speed
+5.73%
×9Greater Mark of Attack Damage
×9 Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage (each)+8.5 Attack Damage total+0.95 attack damage
×9Greater Seal of Armor
×9 Greater Seal of Armor · Tier 3+1.41 Armor (each)+12.66 Armor total+1.41 armor
×9Greater Glyph of Attack Speed
×9 Greater Glyph of Attack Speed · Tier 3+0.64% Attack Speed (each)+5.73% Attack Speed total+0.64% attack speed
×3Greater Quintessence of Attack Damage
×3 Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage (each)+6.75 Attack Damage total+2.25 attack damageMasteries (21/9/0)
Mastery Page
Offense
Double-Edged Sword (1/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (4/4 · Offense)+5% Attack Speed
Sorcery (0/4 · Offense)+1.25% Cooldown ReductionAt 4 ranks: +5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (1/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (3/3 · Offense)+10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (0/3 · Offense)+6 Ability Power at level 18 (+0.33 Ability Power per level)At 3 ranks: +16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (1/1 · Offense)+4 Attack Damage
Arcane Mastery (0/1 · Offense)+6 Ability Power
Executioner (3/3 · Offense)Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (3/3 · Offense)Increases Bonus Attack Damage by 5%
Archmage (0/3 · Offense)Increases Ability Power by 2%At 3 ranks: Increases Ability Power by 5%
Dangerous Game (1/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (3/3 · Offense)+6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (1/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (1/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (0/1 · Defense)+3% Maximum Health
Hardiness (0/3 · Defense)+2 ArmorAt 3 ranks: +5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (0/3 · Defense)Regenerates .7% missing Health every 5 secondsAt 3 ranks: Regenerates +2% of missing Health every 5 seconds
Swiftness (0/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (0/4 · Defense)+1 Armor and 0.5 Magic Resist for each nearby enemy championAt 4 ranks: +4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (0/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (0/3 · Utility)+0.5% Movement SpeedAt 3 ranks: +1.5% Movement Speed
Meditation (0/3 · Utility)+1 Mana Regen per 5 secondsAt 3 ranks: +3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (0/3 · Utility)Reduces the cooldown of Summoner Spells by 4%At 3 ranks: Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Bullet Time (R)Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.›
Q
Double Up (Q)Miss Fortune fires a bullet at an enemy, damaging them and a target behind them.›
W
Impure Shots (W)Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's Attack Speed and cause her attacks to lower healing received by the target.›
E
Make It Rain (E)Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.The Math
Level 18 with full build
| Attack damage | 337.5 | Ability power | 0 |
| Health | 1,880 | Attack speed | 1.451 |
| Armor | 66 | Magic resist | 75 |
| Crit chance | 55% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 894 |
| Effective HP vs physical | 3,121 |
| Effective HP vs magic | 3,290 |
| Full build cost | 16,700g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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