lanekit

Olaf — Jungle CDR Olaf — perma-axe machine

Olaf · Jungle · patch 3.15.5 · by Lanekit Archive

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Built for the S3 high-health meta: max CDR meant a permanent Undertow slow field and near-constant true-damage E casts, with Ghost+ult for unstoppable dives. (Season 3 source: www.mobafire.com)

Overview

Built for the S3 high-health meta: max CDR meant a permanent Undertow slow field and near-constant true-damage E casts, with Ghost+ult for unstoppable dives.

Sourced from a 2013-era guide: https://www.mobafire.com/league-of-legends/build/olaf-jungle-with-cdr-s3-high-health-meta-317922

Summoner spells: Smite + Ghost

Items

Item Build — 14,680g total

Start
Hunter's MacheteHealth PotionHealth PotionHealth PotionHealth PotionHealth Potion
Core
Spirit of the Ancient GolemThe BrutalizerFrozen Heart
Full
Mercury's TreadsSpirit of the Ancient GolemThe Black CleaverFrozen HeartSpirit VisageWarmog's Armor

Gold efficiency (raw stats)

ItemCostStat valueEfficiency
Mercury's Treads1,200g1,085g90%
Spirit of the Ancient Golem2,000g1,848g92%
The Black Cleaver3,000g2,328g78%
Frozen Heart2,900g2,700g93%
Spirit Visage2,750g2,876g105%
Warmog's Armor2,830g2,639g93%

Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.

Runes

Rune Page

Greater Seal of ArmorGreater Seal of ArmorGreater Seal of ArmorGreater Seal of ArmorGreater Seal of ArmorGreater Seal of ArmorGreater Seal of ArmorGreater Seal of ArmorGreater Seal of ArmorGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Mark of Attack DamageGreater Mark of Attack DamageGreater Mark of Attack DamageGreater Mark of Attack DamageGreater Mark of Attack DamageGreater Mark of Attack DamageGreater Mark of Attack DamageGreater Mark of Attack DamageGreater Mark of Attack DamageGreater Quintessence of Movement SpeedGreater Quintessence of Movement SpeedGreater Quintessence of Movement Speed

Statistics

Attack Damage

+8.51

Armor

+12.66

Cooldown Reduction per level

-0.56%

Move Speed

+4.5%

×9Greater Mark of Attack Damage×9Greater Seal of Armor×9Greater Glyph of Scaling Cooldown Reduction×3Greater Quintessence of Movement Speed

Masteries (9/21/0)

Mastery Page

O 9 / D 21 / U 030/30

Offense

Defense

Utility

Skill Order

Skill Priority

RQWE

The Math

Level 18 with full build

Attack damage163.6Ability power0
Health3,972Attack speed1.013
Armor163Magic resist131.3
Crit chance0%Life steal0%

Derived

Sustained auto-attack DPS166
Effective HP vs physical10,446
Effective HP vs magic9,185
Full build cost14,680g

DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.

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