
Pantheon — Top AD Bruiser — Cleaver / Frozen Mallet
Pantheon · Top · patch 3.15.5 · by Lanekit Archive
The documented S3 top build: Q spam plus passive block won most melee matchups, and Mallet plus Cleaver let Pantheon stick to and shred bruisers in extended fights. (Season 3 source: www.mobafire.com)
Overview
The documented S3 top build: Q spam plus passive block won most melee matchups, and Mallet plus Cleaver let Pantheon stick to and shred bruisers in extended fights.
Sourced from a 2013-era guide: https://www.mobafire.com/league-of-legends/build/s3-pantheon-top-mid-322581
Summoner spells: Flash + Teleport
Items
Item Build — 15,950g total

Doran's Blade 440gGood starting item for attackers+8 Attack Damage

Health Potion 35gConsume to restore Health over time
The Brutalizer 1,337gIncreases physical damage and Cooldown Reduction(Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)

Ninja Tabi 1,000gEnhances Movement Speed and reduces incoming basic attack damage(Unique Passives with the same name don't stack.)

The Black Cleaver 3,000gDealing physical damage to enemy champions reduces their Armor+50 Attack Damage
+10% Cooldown Reduction
(Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)

Ninja Tabi 1,000gEnhances Movement Speed and reduces incoming basic attack damage(Unique Passives with the same name don't stack.)

The Black Cleaver 3,000gDealing physical damage to enemy champions reduces their Armor+50 Attack Damage
+10% Cooldown Reduction
(Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)

The Bloodthirster 3,200gGrants massive Attack Damage and Life Steal+12% Life Steal

Frozen Mallet 3,300gBasic attacks slow enemies+30 Attack Damage
(Unique Passives with the same name don't stack.)

Guardian Angel 2,750gPeriodically revives champion upon death+40 Magic Resist

Youmuu's Ghostblade 2,700gActivate to greatly increase Movement Speed and Attack Speed+15% Critical Strike Chance
+10% Cooldown Reduction
(Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Ninja Tabi | 1,000g | 1,085g | 109% |
| The Black Cleaver | 3,000g | 2,328g | 78% |
| The Bloodthirster | 3,200g | 2,520g | 79% |
| Frozen Mallet | 3,300g | 2,927g | 89% |
| Guardian Angel | 2,750g | 1,800g | 65% |
| Youmuu's Ghostblade | 2,700g | 1,810g | 67% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration+1.28 armor penetration
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damageStatistics
Armor Penetration
+11.52
Armor
+12.66
Magic Resist per level
+1.34
Attack Damage
+6.75
×9Greater Mark of Armor Penetration
×9 Greater Mark of Armor Penetration · Tier 3+1.28 Armor Penetration (each)+11.52 Armor Penetration total+1.28 armor penetration
×9Greater Seal of Armor
×9 Greater Seal of Armor · Tier 3+1.41 Armor (each)+12.66 Armor total+1.41 armor
×9Greater Glyph of Scaling Magic Resist
×9 Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level (each)+1.34 Magic Resist per level total+0.15 magic resist per level (+2.7 at champion level 18)
×3Greater Quintessence of Attack Damage
×3 Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage (each)+6.75 Attack Damage total+2.25 attack damageMasteries (9/21/0)
Mastery Page
Offense
Double-Edged Sword (1/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (4/4 · Offense)+5% Attack Speed
Sorcery (0/4 · Offense)+1.25% Cooldown ReductionAt 4 ranks: +5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (1/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (3/3 · Offense)+10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (0/3 · Offense)+6 Ability Power at level 18 (+0.33 Ability Power per level)At 3 ranks: +16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (0/1 · Offense)+4 Attack Damage
Arcane Mastery (0/1 · Offense)+6 Ability Power
Executioner (0/3 · Offense)Increases damage dealt to champions below 20% Health by 5%At 3 ranks: Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (0/3 · Offense)Increases bonus Attack Damage by 2%At 3 ranks: Increases Bonus Attack Damage by 5%
Archmage (0/3 · Offense)Increases Ability Power by 2%At 3 ranks: Increases Ability Power by 5%
Dangerous Game (0/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (0/3 · Offense)+2% Armor and Magic PenetrationAt 3 ranks: +6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (0/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (0/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (1/1 · Defense)+3% Maximum Health
Hardiness (3/3 · Defense)+5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (3/3 · Defense)Regenerates +2% of missing Health every 5 seconds
Swiftness (1/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (4/4 · Defense)+4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (1/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (0/3 · Utility)+0.5% Movement SpeedAt 3 ranks: +1.5% Movement Speed
Meditation (0/3 · Utility)+1 Mana Regen per 5 secondsAt 3 ranks: +3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (0/3 · Utility)Reduces the cooldown of Summoner Spells by 4%At 3 ranks: Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Grand Skyfall (R)Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.›
Q
Spear Shot (Q)Pantheon hurls his spear at an opponent, dealing damage.›
E
Heartseeker Strike (E)Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.›
W
Aegis of Zeonia (W)Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.The Math
Level 18 with full build
| Attack damage | 280 | Ability power | 0 |
| Health | 2,812 | Attack speed | 1.02 |
| Armor | 158.4 | Magic resist | 91.3 |
| Crit chance | 15% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 328 |
| Effective HP vs physical | 7,266 |
| Effective HP vs magic | 5,378 |
| Full build cost | 15,950g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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