
Soraka — Support — old-school Clairvoyance full utility
Soraka · Support · patch 3.15.5 · by Lanekit Archive
A relic of the S2 style that persisted into 2013: Clairvoyance vision control, global ult saves, and pure aura/utility itemization with zero personal damage. (Reconstructed from the documented Season 3 meta.)
Overview
A relic of the S2 style that persisted into 2013: Clairvoyance vision control, global ult saves, and pure aura/utility itemization with zero personal damage.
Reconstructed from the documented Season 3 meta (no single surviving source).
Summoner spells: Flash + Clairvoyance
Items
Item Build — 11,100g total

Faerie Charm 180gSlightly increases Mana Regen
Health Potion 35gConsume to restore Health over time
Vision Ward 100gUse to temporarily provide vision and stealth detection in an area(Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)

Sightstone 950gIncreases Health and provides Sight Wards over time(Unique Passives with the same name don't stack.)

Aegis of the Legion 1,950gImproves defenses for nearby allies+20 Armor
(Unique Auras with the same name don't stack.)

Mikael's Crucible 1,600gActivate to heal and remove all disabling effects from an allied champion+12 Mana Regen per 5 seconds
(Unique Passives with the same name do not stack.)

Boots of Mobility 1,000gGreatly enhances Movement Speed when out of combat(Unique Passives with the same name don't stack.)

Ruby Sightstone 1,550gGreatly increases Health and provides Sight Wards over time(Unique Passives with the same name don't stack.)

Aegis of the Legion 1,950gImproves defenses for nearby allies+20 Armor
(Unique Auras with the same name don't stack.)

Mikael's Crucible 1,600gActivate to heal and remove all disabling effects from an allied champion+12 Mana Regen per 5 seconds
(Unique Passives with the same name do not stack.)

Banner of Command 2,400gPromotes a siege minion to a more powerful unit+20% Cooldown Reduction
(Unique Auras with the same name do not stack.)

Shushei's Mana Jug 2,600g3.15 name: Athene's Unholy GrailRestores maximum Mana on kill or assist+40 Magic Resist
+15 Mana Regen per 5 seconds
+20% Cooldown Reduction
(Unique Passives with the same name do not stack.)
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Boots of Mobility | 1,000g | 1,365g | 137% |
| Ruby Sightstone | 1,550g | 950g | 61% |
| Aegis of the Legion | 1,950g | 928g | 48% |
| Mikael's Crucible | 1,600g | 1,520g | 95% |
| Banner of Command | 2,400g | 1,740g | 73% |
| Athene's Unholy Grail | 2,600g | 3,005g | 116% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Seal of Gold · Tier 3+0.25 Gold / 10+0.25 gold / 10 sec.
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level+0.15 magic resist per level (+2.7 at champion level 18)
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Quintessence of Gold · Tier 3+1 Gold / 10+1 gold / 10 sec.
Greater Quintessence of Gold · Tier 3+1 Gold / 10+1 gold / 10 sec.
Greater Quintessence of Gold · Tier 3+1 Gold / 10+1 gold / 10 sec.Statistics
Magic Penetration
+7.83
Gold / 10
+5.25
Magic Resist per level
+1.34
×9Greater Mark of Magic Penetration
×9 Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration (each)+7.83 Magic Penetration total+0.87 magic penetration
×9Greater Seal of Gold
×9 Greater Seal of Gold · Tier 3+0.25 Gold / 10 (each)+2.25 Gold / 10 total+0.25 gold / 10 sec.
×9Greater Glyph of Scaling Magic Resist
×9 Greater Glyph of Scaling Magic Resist · Tier 3+0.15 Magic Resist per level (each)+1.34 Magic Resist per level total+0.15 magic resist per level (+2.7 at champion level 18)
×3Greater Quintessence of Gold
×3 Greater Quintessence of Gold · Tier 3+1 Gold / 10 (each)+3 Gold / 10 total+1 gold / 10 sec.Masteries (0/9/21)
Mastery Page
Offense
Double-Edged Sword (0/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (0/4 · Offense)+1.25% Attack SpeedAt 4 ranks: +5% Attack Speed
Sorcery (0/4 · Offense)+1.25% Cooldown ReductionAt 4 ranks: +5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (0/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (0/3 · Offense)+4 Attack Damage at level 18 (+0.22 Attack Damage per level)At 3 ranks: +10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (0/3 · Offense)+6 Ability Power at level 18 (+0.33 Ability Power per level)At 3 ranks: +16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (0/1 · Offense)+4 Attack Damage
Arcane Mastery (0/1 · Offense)+6 Ability Power
Executioner (0/3 · Offense)Increases damage dealt to champions below 20% Health by 5%At 3 ranks: Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (0/3 · Offense)Increases bonus Attack Damage by 2%At 3 ranks: Increases Bonus Attack Damage by 5%
Archmage (0/3 · Offense)Increases Ability Power by 2%At 3 ranks: Increases Ability Power by 5%
Dangerous Game (0/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (0/3 · Offense)+2% Armor and Magic PenetrationAt 3 ranks: +6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (0/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (1/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (0/1 · Defense)+3% Maximum Health
Hardiness (0/3 · Defense)+2 ArmorAt 3 ranks: +5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (0/3 · Defense)Regenerates .7% missing Health every 5 secondsAt 3 ranks: Regenerates +2% of missing Health every 5 seconds
Swiftness (0/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (0/4 · Defense)+1 Armor and 0.5 Magic Resist for each nearby enemy championAt 4 ranks: +4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (0/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (3/3 · Utility)+1.5% Movement Speed
Meditation (3/3 · Utility)+3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (3/3 · Utility)Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (3/3 · Utility)+1.5 Gold every 10 seconds
Runic Affinity (1/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (1/1 · Utility)+40 Starting Gold
Expanded Mind (3/3 · Utility)+5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (3/3 · Utility)+5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (1/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Wish (R)Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.›
W
Astral Blessing (W)Soraka blesses a friendly unit, restoring health and increasing Armor for a short time.›
E
Infuse (E)Restores Mana to an ally, or deals damage to an enemy and silences them for a short duration.›
Q
Starcall (Q)A shower of stars falls from the sky, striking all nearby enemies for magic damage and reducing their Magic Resist for a short duration. If Starcall hits an enemy champion the cooldown on Astral Blessing is reduced.The Math
Level 18 with full build
| Attack damage | 99.8 | Ability power | 140 |
| Health | 2,257 | Attack speed | 0.852 |
| Armor | 97.6 | Magic resist | 110 |
| Crit chance | 0% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 85 |
| Effective HP vs physical | 4,460 |
| Effective HP vs magic | 4,740 |
| Full build cost | 11,100g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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