
Teemo — AP Teemo Mid — burst poke
Teemo · Mid · patch 3.15.5 · by Lanekit Archive
Mid Teemo abused Blinding Dart's 0.8 AP ratio and Lich Bane procs to delete squishies in a Q-auto-auto pattern, per the 2013 '3 Hit' Mobafire guide. (Season 3 source: www.mobafire.com)
Overview
Mid Teemo abused Blinding Dart's 0.8 AP ratio and Lich Bane procs to delete squishies in a Q-auto-auto pattern, per the 2013 '3 Hit' Mobafire guide.
Sourced from a 2013-era guide: https://www.mobafire.com/league-of-legends/build/ap-teemo-how-to-3-hit-your-enemy-season-3-282828
Summoner spells: Flash + Ignite
Items
Item Build — 15,515g total

Boots of Speed 325gSlightly increases Movement Speed(Unique Passives with the same name don't stack.)

Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Sorcerer's Shoes 1,100gEnhances Movement Speed and magic damage(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)
(Unique Passives with the same name don't stack.)

Haunting Guise 1,485gIncreases magic damage+200 Health
(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)
(Unique Passives with the same name do not stack.)

Rabadon's Deathcap 3,300gMassively increases Ability Power
Sorcerer's Shoes 1,100gEnhances Movement Speed and magic damage(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)
(Unique Passives with the same name don't stack.)

Liandry's Torment 2,900gSpell damage burns enemies for a portion of their Health+300 Health
(A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.)
(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)
(Unique Passives with the same name don't stack.)

Rabadon's Deathcap 3,300gMassively increases Ability Power
Lich Bane 3,000gGrants a bonus to next attack after spell cast+250 Mana
+5% Movement Speed
(Unique Passives with the same name don't stack.)

Nashor's Tooth 2,920gIncreases Attack Speed, Ability Power, and Cooldown Reduction+60 Ability Power

Void Staff 2,295gIncreases magic damageGold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Sorcerer's Shoes | 1,100g | 585g | 53% |
| Liandry's Torment | 2,900g | 1,879g | 65% |
| Rabadon's Deathcap | 3,300g | 2,610g | 79% |
| Lich Bane | 3,000g | 2,240g | 75% (+ unpriced: Move Speed %) |
| Nashor's Tooth | 2,920g | 2,972g | 102% |
| Void Staff | 2,295g | 1,523g | 66% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level+0.17 ability power per level (+3.06 at champion level 18)
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability power
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability power
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability powerStatistics
Magic Penetration
+7.83
Armor
+12.66
Ability Power per level
+1.56
Ability Power
+14.85
×9Greater Mark of Magic Penetration
×9 Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration (each)+7.83 Magic Penetration total+0.87 magic penetration
×9Greater Seal of Armor
×9 Greater Seal of Armor · Tier 3+1.41 Armor (each)+12.66 Armor total+1.41 armor
×9Greater Glyph of Scaling Ability Power
×9 Greater Glyph of Scaling Ability Power · Tier 3+0.17 Ability Power per level (each)+1.56 Ability Power per level total+0.17 ability power per level (+3.06 at champion level 18)
×3Greater Quintessence of Ability Power
×3 Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power (each)+14.85 Ability Power total+4.95 ability powerMasteries (21/9/0)
Mastery Page
Offense
Double-Edged Sword (1/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (0/4 · Offense)+1.25% Attack SpeedAt 4 ranks: +5% Attack Speed
Sorcery (4/4 · Offense)+5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (1/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (0/3 · Offense)+4 Attack Damage at level 18 (+0.22 Attack Damage per level)At 3 ranks: +10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (3/3 · Offense)+16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (0/1 · Offense)+4 Attack Damage
Arcane Mastery (1/1 · Offense)+6 Ability Power
Executioner (3/3 · Offense)Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (0/3 · Offense)Increases bonus Attack Damage by 2%At 3 ranks: Increases Bonus Attack Damage by 5%
Archmage (3/3 · Offense)Increases Ability Power by 5%
Dangerous Game (1/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (3/3 · Offense)+6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (1/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (1/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (0/1 · Defense)+3% Maximum Health
Hardiness (0/3 · Defense)+2 ArmorAt 3 ranks: +5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (0/3 · Defense)Regenerates .7% missing Health every 5 secondsAt 3 ranks: Regenerates +2% of missing Health every 5 seconds
Swiftness (0/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (0/4 · Defense)+1 Armor and 0.5 Magic Resist for each nearby enemy championAt 4 ranks: +4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (0/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (0/3 · Utility)+0.5% Movement SpeedAt 3 ranks: +1.5% Movement Speed
Meditation (0/3 · Utility)+1 Mana Regen per 5 secondsAt 3 ranks: +3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (0/3 · Utility)Reduces the cooldown of Summoner Spells by 4%At 3 ranks: Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Noxious Trap (R)Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.›
Q
Blinding Dart (Q)Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.›
E
Toxic Shot (E)Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.›
W
Move Quick (W)Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.The Math
Level 18 with full build
| Attack damage | 95.5 | Ability power | 380 |
| Health | 2,072 | Attack speed | 1.432 |
| Armor | 77.8 | Magic resist | 30 |
| Crit chance | 0% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 137 |
| Effective HP vs physical | 3,683 |
| Effective HP vs magic | 2,694 |
| Full build cost | 15,515g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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