
Twisted Fate — Utility Blue-Build TF — Athene's CDR
Twisted Fate · Mid · patch 3.15.5 · by Lanekit Archive
A map-pressure variant that stacked CDR and mana regen so Destiny and Gold Cards were up for every objective; common when TF was picked purely for picks. (Reconstructed from the documented Season 3 meta.)
Overview
A map-pressure variant that stacked CDR and mana regen so Destiny and Gold Cards were up for every objective; common when TF was picked purely for picks.
Reconstructed from the documented Season 3 meta (no single surviving source).
Summoner spells: Flash + Teleport
Items
Item Build — 15,045g total

Doran's Ring 400gGood starting item for casters+15 Ability Power
+3 Mana Regen per 5 seconds

Health Potion 35gConsume to restore Health over time
Health Potion 35gConsume to restore Health over time
Chalice of Harmony 880gGreatly increases Mana Regen+7 Mana Regen per 5 seconds
(Unique Passives with the same name don't stack.)

Sorcerer's Shoes 1,100gEnhances Movement Speed and magic damage(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)
(Unique Passives with the same name don't stack.)

Shushei's Mana Jug 2,600g3.15 name: Athene's Unholy GrailRestores maximum Mana on kill or assist+40 Magic Resist
+15 Mana Regen per 5 seconds
+20% Cooldown Reduction
(Unique Passives with the same name do not stack.)

Sorcerer's Shoes 1,100gEnhances Movement Speed and magic damage(Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)
(Unique Passives with the same name don't stack.)

Shushei's Mana Jug 2,600g3.15 name: Athene's Unholy GrailRestores maximum Mana on kill or assist+40 Magic Resist
+15 Mana Regen per 5 seconds
+20% Cooldown Reduction
(Unique Passives with the same name do not stack.)

Lich Bane 3,000gGrants a bonus to next attack after spell cast+250 Mana
+5% Movement Speed
(Unique Passives with the same name don't stack.)

Rabadon's Deathcap 3,300gMassively increases Ability Power
Void Staff 2,295gIncreases magic damage
Banshee's Veil 2,750gPeriodically blocks enemy abilities+55 Magic Resist
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Sorcerer's Shoes | 1,100g | 585g | 53% |
| Athene's Unholy Grail | 2,600g | 3,005g | 116% |
| Lich Bane | 3,000g | 2,240g | 75% (+ unpriced: Move Speed %) |
| Rabadon's Deathcap | 3,300g | 2,610g | 79% |
| Void Staff | 2,295g | 1,523g | 66% |
| Banshee's Veil | 2,750g | 2,288g | 83% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5+0.41 mana regen / 5 sec.
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration+0.87 magic penetration
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability power
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability power
Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power+4.95 ability powerStatistics
Magic Penetration
+7.83
Mana Regen / 5
+0.73
Cooldown Reduction per level
-0.56%
Ability Power
+14.85
×9Greater Mark of Magic Penetration
×9 Greater Mark of Magic Penetration · Tier 3+0.87 Magic Penetration (each)+7.83 Magic Penetration total+0.87 magic penetration
×9Greater Seal of Mana Regeneration
×9 Greater Seal of Mana Regeneration · Tier 3+0.08 Mana Regen / 5 (each)+0.73 Mana Regen / 5 total+0.41 mana regen / 5 sec.
×9Greater Glyph of Scaling Cooldown Reduction
×9 Greater Glyph of Scaling Cooldown Reduction · Tier 3-0.06% Cooldown Reduction per level (each)-0.56% Cooldown Reduction per level total-0.06% cooldowns per level (-1.11% at champion level 18)
×3Greater Quintessence of Ability Power
×3 Greater Quintessence of Ability Power · Tier 3+4.95 Ability Power (each)+14.85 Ability Power total+4.95 ability powerMasteries (21/9/0)
Mastery Page
Offense
Double-Edged Sword (1/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (0/4 · Offense)+1.25% Attack SpeedAt 4 ranks: +5% Attack Speed
Sorcery (4/4 · Offense)+5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (1/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (0/3 · Offense)+4 Attack Damage at level 18 (+0.22 Attack Damage per level)At 3 ranks: +10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (3/3 · Offense)+16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (0/1 · Offense)+4 Attack Damage
Arcane Mastery (1/1 · Offense)+6 Ability Power
Executioner (3/3 · Offense)Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (0/3 · Offense)Increases bonus Attack Damage by 2%At 3 ranks: Increases Bonus Attack Damage by 5%
Archmage (3/3 · Offense)Increases Ability Power by 5%
Dangerous Game (1/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (3/3 · Offense)+6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (1/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (1/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (0/1 · Defense)+3% Maximum Health
Hardiness (0/3 · Defense)+2 ArmorAt 3 ranks: +5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (0/3 · Defense)Regenerates .7% missing Health every 5 secondsAt 3 ranks: Regenerates +2% of missing Health every 5 seconds
Swiftness (0/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (0/4 · Defense)+1 Armor and 0.5 Magic Resist for each nearby enemy championAt 4 ranks: +4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (0/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (0/3 · Utility)+0.5% Movement SpeedAt 3 ranks: +1.5% Movement Speed
Meditation (0/3 · Utility)+1 Mana Regen per 5 secondsAt 3 ranks: +3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (0/3 · Utility)Reduces the cooldown of Summoner Spells by 4%At 3 ranks: Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Destiny (R)Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.›
Q
Wild Cards (Q)Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.›
W
Pick A Card (W)Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.›
E
Stacked Deck (E)Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased.The Math
Level 18 with full build
| Attack damage | 102.5 | Ability power | 330 |
| Health | 2,228 | Attack speed | 1.007 |
| Armor | 64.8 | Magic resist | 125 |
| Crit chance | 0% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 103 |
| Effective HP vs physical | 3,672 |
| Effective HP vs magic | 5,013 |
| Full build cost | 15,045g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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