
Vayne — Top Vayne — solo lane terror
Vayne · Top · patch 3.15.5 · by Lanekit Archive
Top Vayne kited melee bruisers with Q resets and condemned them into walls; a notorious 2013 solo-queue counter-pick to tanks like Renekton and Malphite. (Reconstructed from the documented Season 3 meta.)
Overview
Top Vayne kited melee bruisers with Q resets and condemned them into walls; a notorious 2013 solo-queue counter-pick to tanks like Renekton and Malphite.
Reconstructed from the documented Season 3 meta (no single surviving source).
Summoner spells: Flash + Ignite
Items
Item Build — 16,150g total

Doran's Blade 440gGood starting item for attackers+8 Attack Damage

Health Potion 35gConsume to restore Health over time
Blade of The Ruined King 3,200g3.15 name: Blade of the Ruined KingDeals damage based on target's Health, can steal Health and Movement Speed+40% Attack Speed
+15% Life Steal

Berserker's Greaves 900gEnhances Movement Speed and Attack Speed(Unique Passives with the same name don't stack.)

Statikk Shiv 2,500gMovement builds charges that release chain lightning on basic attack+20% Critical Strike Chance
+6% Movement Speed

Berserker's Greaves 900gEnhances Movement Speed and Attack Speed(Unique Passives with the same name don't stack.)

Blade of The Ruined King 3,200g3.15 name: Blade of the Ruined KingDeals damage based on target's Health, can steal Health and Movement Speed+40% Attack Speed
+15% Life Steal

Statikk Shiv 2,500gMovement builds charges that release chain lightning on basic attack+20% Critical Strike Chance
+6% Movement Speed

Infinity Edge 3,800gMassively enhances critical strikes+25% Critical Strike Chance

Randuin's Omen 3,000gGreatly increases defenses, activate to slow nearby enemies+70 Armor
(Unique Passives with the same name don't stack.)

Guardian Angel 2,750gPeriodically revives champion upon death+40 Magic Resist
Gold efficiency (raw stats)
| Item | Cost | Stat value | Efficiency |
|---|---|---|---|
| Berserker's Greaves | 900g | 1,252g | 139% |
| Blade of the Ruined King | 3,200g | 2,233g | 70% |
| Statikk Shiv | 2,500g | 2,307g | 92% (+ unpriced: Move Speed %) |
| Infinity Edge | 3,800g | 3,737g | 98% |
| Randuin's Omen | 3,000g | 2,719g | 91% |
| Guardian Angel | 2,750g | 1,800g | 65% |
Gold values derived from patch 3.15 basic items: 1 AD = 36g, 1 AP = 21.8g, 1 Health = 2.6g, 1 Armor = 20g, 1 MR = 20g. Passives and actives are not priced — items below 100% raw efficiency pay for their effects.
Runes
Rune Page

Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Seal of Armor · Tier 3+1.41 Armor+1.41 armor
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist+1.34 magic resist
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage+0.95 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage+2.25 attack damageStatistics
Attack Damage
+15.26
Armor
+12.66
Magic Resist
+12.06
×9Greater Mark of Attack Damage
×9 Greater Mark of Attack Damage · Tier 3+0.95 Attack Damage (each)+8.5 Attack Damage total+0.95 attack damage
×9Greater Seal of Armor
×9 Greater Seal of Armor · Tier 3+1.41 Armor (each)+12.66 Armor total+1.41 armor
×9Greater Glyph of Magic Resist
×9 Greater Glyph of Magic Resist · Tier 3+1.34 Magic Resist (each)+12.06 Magic Resist total+1.34 magic resist
×3Greater Quintessence of Attack Damage
×3 Greater Quintessence of Attack Damage · Tier 3+2.25 Attack Damage (each)+6.75 Attack Damage total+2.25 attack damageMasteries (21/9/0)
Mastery Page
Offense
Double-Edged Sword (1/1 · Offense)Melee - Deal an additional 2% damage and receive an additional 1% damage<br>Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Fury (4/4 · Offense)+5% Attack Speed
Sorcery (0/4 · Offense)+1.25% Cooldown ReductionAt 4 ranks: +5% Cooldown Reduction
Butcher (0/1 · Offense)Basic attacks and single target spells deal an additional 2 damage to minions and monsters<br><br>This does not trigger off of area of effect damage or damage over time effects
Expose Weakness (1/1 · Offense)Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Brute Force (3/3 · Offense)+10 Attack Damage at level 18 (0.55 Attack Damage per level)
Mental Force (0/3 · Offense)+6 Ability Power at level 18 (+0.33 Ability Power per level)At 3 ranks: +16 Ability Power at level 18 (0.89 Ability Power per level)
Feast (0/1 · Offense)Killing a unit restores 2 Health and 1 Mana
Spell Weaving (0/1 · Offense)Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Martial Mastery (1/1 · Offense)+4 Attack Damage
Arcane Mastery (0/1 · Offense)+6 Ability Power
Executioner (3/3 · Offense)Increases damage dealt to champions below 50% Health by 5%
Blade Weaving (0/1 · Offense)Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Warlord (3/3 · Offense)Increases Bonus Attack Damage by 5%
Archmage (0/3 · Offense)Increases Ability Power by 2%At 3 ranks: Increases Ability Power by 5%
Dangerous Game (1/1 · Offense)Killing a champion restores 5% missing Health and Mana
Frenzy (0/1 · Offense)Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Devastating Strikes (3/3 · Offense)+6% Armor and Magic Penetration
Arcane Blade (0/1 · Offense)Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Havoc (1/1 · Offense)+3% increased damageDefense
Block (2/2 · Defense)Reduces incoming damage from champion basic attacks by 2
Recovery (2/2 · Defense)+2 Health per 5 seconds
Enchanted Armor (1/2 · Defense)Increases bonus Armor and Magic Resistance by 2.5%At 2 ranks: Increases bonus Armor and Magic Resistance by 5%
Tough Skin (0/2 · Defense)Reduces damage taken from neutral monsters by 1<br><br>This does not affect lane minionsAt 2 ranks: Reduces damage taken from neutral monsters by 2<br><br>This does not affect lane minions
Unyielding (1/1 · Defense)Melee - Reduces all incoming damage from champions by 2<br>Ranged - Reduces all incoming damage from champions by 1
Veteran's Scars (3/3 · Defense)+36 Health
Bladed Armor (0/1 · Defense)Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second<br>This does not work against lane minions
Oppression (0/1 · Defense)Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Juggernaut (0/1 · Defense)+3% Maximum Health
Hardiness (0/3 · Defense)+2 ArmorAt 3 ranks: +5 Armor
Resistance (0/3 · Defense)+2 Magic ResistAt 3 ranks: +5 Magic Resistance
Perseverance (0/3 · Defense)Regenerates .7% missing Health every 5 secondsAt 3 ranks: Regenerates +2% of missing Health every 5 seconds
Swiftness (0/1 · Defense)Reduces the effectiveness of slows by 10%
Reinforced Armor (0/1 · Defense)Reduces damage taken by critical strikes by 10%
Evasive (0/1 · Defense)Reduces damage taken by 4% from Area of Effect magic damage
Second Wind (0/1 · Defense)Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Legendary Guardian (0/4 · Defense)+1 Armor and 0.5 Magic Resist for each nearby enemy championAt 4 ranks: +4 Armor and 2 Magic Resist for each nearby enemy champion
Runic Blessing (0/1 · Defense)Start the game with a 50 Health shield. This shield regenerates each time after respawning
Tenacious (0/1 · Defense)Reduces the duration of crowd control effects by 15%Utility
Phasewalker (0/1 · Utility)Reduces the casting time of Recall by 1 second<br><br>Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Fleet of Foot (0/3 · Utility)+0.5% Movement SpeedAt 3 ranks: +1.5% Movement Speed
Meditation (0/3 · Utility)+1 Mana Regen per 5 secondsAt 3 ranks: +3 Mana Regen per 5 seconds
Scout (0/1 · Utility)Increases the cast range of trinket items by 15%
Summoner's Insight (0/3 · Utility)Reduces the cooldown of Summoner Spells by 4%At 3 ranks: Reduces the cooldown of Summoner Spells by 10%
Strength of Spirit (0/1 · Utility)+1 Health Regen per 5 seconds for every 300 maximum Mana
Alchemist (0/1 · Utility)Increases the duration of potions and elixirs by 10%
Greed (0/3 · Utility)+0.5 Gold every 10 secondsAt 3 ranks: +1.5 Gold every 10 seconds
Runic Affinity (0/1 · Utility)Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Vampirism (0/3 · Utility)+1% Lifesteal and SpellvampAt 3 ranks: +3% Lifesteal and Spellvamp
Culinary Master (0/1 · Utility)Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Scavenger (0/1 · Utility)+1 Gold each time an ally kills a nearby lane minion
Wealth (0/1 · Utility)+40 Starting Gold
Expanded Mind (0/3 · Utility)+2% increased maximum ManaAt 3 ranks: +5% increased maximum Mana
Inspiration (0/2 · Utility)+5 Experience every 10 seconds while near a higher level allied championAt 2 ranks: +10 Experience every 10 seconds while near a higher level allied champion
Bandit (0/1 · Utility)Melee - Grants +15 Gold on champion kill or assist<br>Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Intelligence (0/3 · Utility)+2% Cooldown Reduction and reduces the cooldown of Activated Items by 4%At 3 ranks: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Wanderer (0/1 · Utility)+5% Movement Speed out of combatSkill Order
Skill Priority
R
Final Hour (R)Readying herself for an epic confrontation, Vayne gains increased Attack Damage, invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter.›
Q
Tumble (Q)Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.›
W
Silver Bolts (W)Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)›
E
Condemn (E)Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.The Math
Level 18 with full build
| Attack damage | 200.3 | Ability power | 0 |
| Health | 2,270 | Attack speed | 1.663 |
| Armor | 187.1 | Magic resist | 70 |
| Crit chance | 45% | Life steal | 0% |
Derived
| Sustained auto-attack DPS | 558 |
| Effective HP vs physical | 6,517 |
| Effective HP vs magic | 3,859 |
| Full build cost | 16,150g |
DPS = AD × AS × (1 + crit × (critMultiplier − 1)); crit multiplier 2.0 (2.5 with Infinity Edge). EHP = HP × (1 + resist ⁄ 100). Season 3 uses linear per-level stat growth; ability damage is champion-specific and not modeled here.
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